Dec 15 2008

Playing a little bit with APE…part I

Lately I’ve been digging a little bit into the world of data visualization and have found some amazing examples and applications on how you can represent different kinds of information using some very fancy and advanced techniques in order to display your data in a more interactive and less boring way.

I have to say that I rather look at a cute graphic displaying a bunch of bubbles with some little tag in it,that you can drag around, they can bump into each other, play a little bit with, waste some time while in it , than just going through some boring lines of text and numbers. One of the samples I ran into was a really cool constellation visualization application that really caught my attention, as well as a bunch of others mentioned here. I have to say ( and unfortunately accept) that they were way over my head hehe; what IĀ  actually needed to do was something rather simpler and something alike the constellation approach was more appealing to me ( and my technical skills heh ), so I thought I should try some physic engine outhereĀ  to handle the nodes and springs the way I wanted to do it.

After going through the existing ( or at least the ones I found ) physic engines for AS3, I found APE to be the most easy to start with and implement (and intuitive), and yet still a very cool and powerful engine; actually I just took a glance at an example and see what was needed to start playing with it; with APE it is just a piece of cake to make a billiards game for crying out loud! man, I remember all the hurdles I ran into when I did one, with a lot of glitches I have to say, a few years ago (with Flash 5), and I don’t recall an existing physics engine back then.

Anyway, FWIW (less), here I just want to present a little example on how to simple use some particles with spring constraints connecting each other, for all the ones that wants to see how easy is to use this fantastic engine, or wants to know how to start. I use a similar approach for my visualization application. That said, this is very BASIC, but other more complex examples will come, as well as an example of implementing APE with games and that sort of sh!t. I’m also preparing one example using WOW (which is based in APE) and PV3D. I know a few weeks ago I said I was going to give it a try and build my own collision detection for 3D objects, but the hell with, this french guy is already doing some amazing stuff.

Just press down over one of the balls and move the mouse. SWF Main Class Ball Class (nothing fancy, you can come up with something much better)

Cheers :D


Dec 5 2008

Entering the XXX Club

Today I’ve joined the XXX club… talking about porn ? absolutely not … so if you were looking for porn not here (..although it could spice up a little bit my blog )… anyway, today I’m celebrating my thirtieth year (30 in case you didn’t get it) on this planet, so HAPPY BIRTHDAY TO ME!!! WOOT!!!!

30 years ?? wow, I’m still a boy, very young!! heh , I mean, I remember when I was like 18 or 20 and thought that a 30 year old guy was an old fart, was an ancient human being! however looking things in a different perspective now, 30 years isn’t that bad at all!.; so the 20’s are in the past now, entered a new decade, it will feel kinda weird though when people ask me about my age, to say that “I’m 30 years old” , I kinda liked saying that I was 20-something hehe.

Anyway, I will celebrate it and enjoy it as much as possible! as if i was turning 20 again! :) with my beautiful wife, adorable child and tons of beer!!

Cheers!

Mario